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Wesnoth Units database

Hell Guardian

(image)

Only the toughest of armorers are worthy of the most effective armors and weapons, forged by the best demonic blacksmiths, and blessed by unlawful magic. It is said that they could stand against an avalanche with ease, if they were commanded to do so.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The steadiness of this unit reduces damage from some attacks, but only while defending.

Information

Advances from: Doom Guard
Advances to:
Cost: 80
HP: 63
Movement: 4
XP: 150
Level: 3
Alignment: chaotic
IDHell Guardian
Abilities: steadfast

Attacks (damage - count)

(image)sword
melee
9 - 4
blade
(image)shield
melee
20 - 1
impact
slows

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water9910%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen420%
(icon) Hills340%
(icon) Mountains9920%
(icon) Mushroom Grove240%
(icon) Sand220%
(icon) Shallow Water410%
(icon) Swamp410%
(icon) Unwalkable9920%
(icon) Village140%